/*
 *  def_items.h
 *  TractionEdge
 *
 *  Created by Steven Hamilton on 7/11/09.
 *  Copyright 2009 scorch.org. All rights reserved.
 *
 */
#ifndef __DEF_ITEMS_H__
#define __DEF_ITEMS_H__

enum itemType_t{
	CORPSE,
    
    ARMOUR_LEATHER,
    ARMOUR_IRON,
	
    PISTOL,
	RIFLE,
};

int const WEAPON_PISTOL_RANGE = 10;
int const WEAPON_PISTOL_DAMAGE = 6;
#define WEAPON_PISTOL_SKILL "Pistol"
#define WEAPON_PISTOL_NAME "Pistol"

int const WEAPON_RIFLE_RANGE = 40;
int const WEAPON_RIFLE_DAMAGE = 15;
#define WEAPON_RIFLE_SKILL "Rifle"
#define WEAPON_RIFLE_NAME "Musket"


#endif
